It was a risk to bring anyone into the fold, so the modding community was spread across a number of small servers with different mod developers and acquaintances deemed trustworthy within those servers. People in GTFO's official circles w/ any kind of authority were, to some extent, expected to sell out players or servers who were working on mods for the game. This sums up how modding was actually treated, and they didn't just have to catch wind of it by accident. ![]() I think a lot of people had the impression that if you used mods apart from the main server they wouldn't care. For the record, I wasn't the developer for the mod he's on about. I'm quite cautious in this conversation as I'm under the impression that D0c is looking for a confession of some sort. If moderation got wind of modding, specifically D0cR3d or Soy, you probably receive something like this in a Discord PM: ![]() Consequently, more people wanted to try these out, and this lead to the formation of an underground community interested in modding GTFO.īeing in this community was not smooth sailing, to say the least. You could change rundowns, load any level in the game files, change seeds, and even create custom levels. It wasn't until R3 and R4 that a lot of the more interesting mods started popping up. So, mods throughout R1 and R2 were pretty quiet, the most public ones were cheats to make the game easier (nobody was a big fan of those for obvious reasons).
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